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Projects

This is a collection of my most notable projects over the past few years highlighting my experience in level, narrative and mechanics design.

Level designer and mechanics

Azure Abyss is a first-person, turn-based RPG about descending into a cave network full of mutated creatures. The player must manage their resources of ammo and health to survive the creatures of the abyss.

Tut and hub.jpg

Level Designer

PRS is a 3D platformer with the unique movement of moving around on a swivel chair while navigating a dreamlike recreation of Pendennis Castle in Falmouth.

PRS open.jpg

Narrative Designer

A visual novel game inspired by the Covid-19 pandemic, following the daily routine of a person who's been trapped by a sentient newspaper that demands toilet paper.

Paper 1.PNG

Mechanic Designer

This is a 4 player tile placement board game. The goal is to travel between islands to obtain the treasure at the end before anyone else.

Board.jpg
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